OscillatorBL.h

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00001 //
00002 //  OscillatorBL.h -- Band-limited oscillators -- these can use on-demand sine summation, or store their wavetables 
00003 //      (the latter choice might be dangerous with dynamic frequency control, of course)
00004 //  See the copyright notice and acknowledgment of authors in the file COPYRIGHT
00005 //
00006 
00007 #ifndef INCLUDE_OscillatorBL_H
00008 #define INCLUDE_OscillatorBL_H
00009 
00010 #include "Oscillator.h"
00011 
00012 namespace csl {
00013 
00017 
00018 class SquareBL : public SumOfSines {
00019 public:
00020     SquareBL();
00021     SquareBL(float frequency);
00022     SquareBL(float frequency, float phase);
00023     
00024 //  void nextBuffer(Buffer & outputBuffer, unsigned outBufNum) throw (CException);
00025     void nextWaveInto(sample * dest, unsigned count, bool oneHz);
00026 
00027 };
00028 
00029 /*
00030 class ImpulseBL : public SumOfSines {
00031 protected:
00032     void nextWaveInto(sample * dest, unsigned count, bool oneHz);
00033 
00034 public:
00035     ImpulseBL();
00036     ImpulseBL(float frequency);
00037     ImpulseBL(float frequency, float phase);
00038 };
00039 
00040 class TriangleBL : public SumOfSines {
00041 protected:
00042     void nextWaveInto(sample * dest, unsigned count, bool oneHz);
00043 
00044 public:
00045     TriangleBL();
00046     TriangleBL(float frequency);
00047     TriangleBL(float frequency, float phase);
00048 };
00049 
00050 class SawtoothBL : public SumOfSines {
00051 protected:
00052     void nextWaveInto(sample * dest, unsigned count, bool oneHz);
00053 
00054 public:
00055     SawtoothBL();
00056     SawtoothBL(float frequency);
00057     SawtoothBL(float frequency, float phase);
00058 };
00059 
00060 */
00061 
00062 }
00063 
00064 #endif

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