Ulysses.cpp File Reference

#include "Test_Support.cpp"
#include "OSC_cpp.h"
#include "GestureSensors.h"

Defines

#define MATRIX_SOCKET   57123
#define USE_REVERB
#define add_snd_cue(sf, sl, sta, sto)   sl.push_back(new SoundCue("", sf, (int)(sta * 441), (int)(sto * 441)));
#define WOOD_FILENAME   "../../Data/wood.aiff"
#define NFILE_FILENAME   "../../Data/nfile.aiff"
#define SNS_FILENAME   "../../Data/sns.aiff"

Functions

void init_OSC_addr_space ()
void setup_OSC_instr_library (Instrument **library, unsigned num_instruments)
void main_OSC_loop (int port)
void load_Ulysses_sounds ()
void * play_crackle (void *ignored)
void * play_wood (void *ignored)
void * play_nfile (void *ignored)
void * play_sns (void *ignored)
void * map_input (void *ignored)
int main (int argc, char **argv)

Variables

IOgIO
Mixer mix (2)
FileDescriptor sockfd
vector< SoundCue * > crackle
vector< SoundCue * > snap
vector< SoundCue * > nfile
SoundFile * snsSnd
SoundFile * woodSnd
SoundFile * nfileSnd

Define Documentation

#define MATRIX_SOCKET   57123

#define USE_REVERB

#define add_snd_cue ( sf,
sl,
sta,
sto   )     sl.push_back(new SoundCue("", sf, (int)(sta * 441), (int)(sto * 441)));

Referenced by load_Ulysses_sounds().

#define WOOD_FILENAME   "../../Data/wood.aiff"

Referenced by load_Ulysses_sounds().

#define NFILE_FILENAME   "../../Data/nfile.aiff"

Referenced by load_Ulysses_sounds().

#define SNS_FILENAME   "../../Data/sns.aiff"

Referenced by load_Ulysses_sounds().


Function Documentation

void init_OSC_addr_space (  ) 

void setup_OSC_instr_library ( Instrument **  library,
unsigned  num_instruments 
)

void main_OSC_loop ( int  port  ) 

void load_Ulysses_sounds (  ) 

void * play_crackle ( void *  ignored  ) 

void * play_wood ( void *  ignored  ) 

void * play_nfile ( void *  ignored  ) 

void * play_sns ( void *  ignored  ) 

void * map_input ( void *  ignored  ) 

Referenced by main().

int main ( int  argc,
char **  argv 
)


Variable Documentation

IO* gIO

Mixer mix(2)

vector<SoundCue *> crackle

vector<SoundCue *> snap

Referenced by load_Ulysses_sounds(), and play_wood().

vector<SoundCue *> nfile

Referenced by load_Ulysses_sounds(), and play_nfile().

SoundFile* snsSnd

Referenced by load_Ulysses_sounds(), and play_sns().

SoundFile* woodSnd

Referenced by load_Ulysses_sounds().

SoundFile* nfileSnd

Referenced by load_Ulysses_sounds().


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