Environment: Siren
An instance of CompositeSound can be used to represent a sound constructed by "splicing together" sections of other sounds.
Instance Variables:
sample accessing
components
private
Shift all the cues above the given one up by the given insert count.
accessing
Set the receiver's source sound.
paste: sound from: start to: stop at: index
Paste the designated section into the receiver.
testing
Answer whether the receiver is a composite sound.
MetaClass: CompositeSound class
instance creation
Answer a CompositeSound derived from the argument pasting in the given sound at the given index.
examples
Open a sound view on a ramp with a chunk of a sine pasted into it.