22 #ifndef __JUCER_HEADER_CSLSERVERCOMPONENT_CSLSERVERCOMPONENT_EB9904E6__
23 #define __JUCER_HEADER_CSLSERVERCOMPONENT_CSLSERVERCOMPONENT_EB9904E6__
34 #include "src/juce_appframework/audio/devices/juce_AudioDeviceManager.h"
50 public AudioIODeviceCallback,
51 public ButtonListener,
63 int totalNumInputChannels,
64 float** outputChannelData,
65 int totalNumOutputChannels,
74 void paint (Graphics& g);
84 juce_UseDebuggingNewOperator
114 #endif // __JUCER_HEADER_CSLSERVERCOMPONENT_CSLSERVERCOMPONENT_EB9904E6__
void buttonClicked(Button *buttonThatWasClicked)
void audioDeviceIOCallback(const float **inputChannelData, int totalNumInputChannels, float **outputChannelData, int totalNumOutputChannels, int numSamples)
const CSLServerComponent & operator=(const CSLServerComponent &)
static const char * create_logo_sm_gif
Image * internalCachedImage1
void sliderValueChanged(Slider *sliderThatWasMoved)
static const int create_logo_sm_gifSize
ToggleButton * RecordButton
void audioDeviceAboutToStart(AudioIODevice *device)
Buffer – the multi-channel sample buffer class (passed around between generators and IO guys)...
void audioDeviceStopped()
AudioDeviceManager mAudioDeviceManager